Unit 10: Post-AP Exam Projects (4–5 weeks)

Unit 3: Advanced Data & Control Flow (4 weeks)

The following curriculum map is a day-by-day listing of the AP Computer Science course in chronological order. Each row represents one day of class, based on a medium-paced class. Readings from the textbook and homework assignments are included on the day when they should be assigned. Refer to the Introduction document for information about how to adjust this pacing for your specific classroom.

LP

Title

In Class

Reading

Homework

3.00

Test Review & Reteach

Algorithm for Solving Problems

Test corrections

3.01

Parameters

SC 3.1 - 3.3

3.1 up to “Limitations of Parameters”

SC 3.4-3.7

3.02

Limitations of Parameters & Multiple Parameters

(Art project)

"3.1 “Limitations of Parameters”, “Multiple Parameters”, ""Parameters versus Constants"""

Jazz up art project and program

3.03

Return Values

SC 3.14 - 3.16

"3.1 “Overloading Methods”, 3.2 ""Methods That Return Values"""

SC 3.17, E 3.1

3.04

Programming Project

WS 3.4 Equestria

SC 3.18, 3.19

3.05

Using Objects & String Processing

WS 3.5

3.3 up to “Interactive Programs and Scanner Objects”

SC 3.19-3.21

3.06

Interactive Programs & Scanner Objects

SC 3.24 - 3.26, (5th: 3.23 - 3.25); E 3.12, 3.14, 3.15

3.3 “Interactive programming” and “Sample interactive program”

Outline ch 3 (omit 3.4)

3.07

Pokémon Battle Programming Project

WS 3.7 LP Battle

Summarize notes since last exam

3.08

Finding & Fixing Errors

Fix HW webmaker.org

SC 4.1-4.4

3.09

Relational Operators & if/else

Operator PrecedenceGrudgeball

4.1 up to “nested if else statements”

SC 4.7-4.9; E 4.1-4.2

3.10

Nested if/else Statements

WS 3.10 Teach mini-lessons SC 4.5, 4.6, E 4.3

4.1 “Nested if/else” and “Flow of control”

E 4.4, 4.5

3.11

Reducing Redundancy

(Refactoring com petition)

4.1, “Factoring if/else statements” and “Testing multiple conditions”

Outline ch 4 (omit 4.4, 4.5)

3.12

Cumulative Algorithms

Tally code on board,Collaborative Programming Exercise WS 3.12

Read 4.2

PP 4.2

3.13

while Loops

SC 5.1 - 5.4, E 5.2 WS 3.13

5.1 skip “do/while loops”

E 5.2

3.14

Random Numbers

SC 5.5-5.7; E 5.4, 5.5

5.1 ”Random numbers”

PP 5.1

3.15

Fencepost & Sentinel Loops

WS 3.15 Teach mini-lessons

5.2

E 5.6, 5.8

3.16.1

Boolean Logic

SC 5.27, 5.29 WS 3.16 (RPS, Pig) DeMorgan’s Law Poster 3.16.1 Poster 3.16.2

5.3

Outline ch 5 (through 5.3)

3.16.2

Boolean Logic (Day 2)

3.17

Finding & Fixing Errors

(Fix HW)

Submit questions for review

3.18.1

Consumer Review Lab (day 1)

Consumer Review Lab Activity 1

Review ch 3-5

3.18.2

Consumer Review Lab (day 2)

Consumer Review Lab Activity 2

3.18.3

Consumer Review Lab (day 3)

Consumer Review Lab Activity 3

3.18.4

Consumer Review Lab (day 4)

Consumer Review Lab Activity 4

3.18.5

Consumer Review Lab (day 5)

Consumer Review Lab Activity 5

3.18.6

Consumer Review Lab (day 6)

Consumer Review Lab Activity 5 (day 2)

3.18a

Alternative Project: Calculator

work on project

conduct research

Continue working on project

3.18b

Alternative Project: Frac Calc

3.19

Review

(Review questions), WS 3.18 practice test

Study

3.99

Unit 3 test

Test 2 Guide Test 2 Section I Test 2 Section II

Students are expected to work on project in class. | Reading | Students are expected to conduct research. | Homework | Continue working on project.

3.00

Lesson 3.00

Test Review & Reteach

Objectives

Students will re-learn or strengthen content knowledge and skills from Unit 2.

Assessments

Students will re-submit test answers with updated corrections for partial or full credit, depending on instructor preference.

In Class

Algorithm for Solving Problems

Reading

Homework

Test corrections

3.01

Lesson 3.01

Parameters

Objectives

Students will correctly construct formal and actual parameters (arguments). Students will predict the output of programs that use parameters.

Assessments

Students will teach a mini-lesson explaining the relationship between parameters and values stored in memory. Students will submit questions.

In Class

SC 3.1–3

Reading

3.1 up to “Limitations of Parameters

Homework

SC 3.4–7

3.02

Lesson 3.02

Limitations of Parameters & Multiple Parameters

Objectives

Students will modify programs using parameters and class constants to create original artworks.

Assessments

Students will complete an art project and “artist statement” justifying their programming choices.

In Class

Art project

Reading

3.1 “Limitations of Parameters”, “Multiple Parameters”, “Parameters versus Constants

Homework

Jazz up art project and program

3.03

Lesson 3.03

Return Values

Objectives

Students will write a program that returns values.

Assessments

Students will complete questions and write a program to meet a Pokémon Challenge.

In Class

SC 3.14–16

Reading

3.1 “Overloading Methods” 3.2 “Methods That Return Values

Homework

SC 3.17 E 3.1

3.04

Lesson 3.04

Programming Project

Objectives

Students will write a program that uses parameters, the math class, and returns values.

Assessments

Students will submit an Equestria program by the end of class.

In Class

WS 3.4 Equestria

Reading

Homework

SC 3.18–19

3.05

Lesson 3.05

Using Objects & String Processing

Objectives

Students will be able to differentiate between primitive and object types. Students will apply 0-indexing and string processing techniques to predict the output of a program.

Assessments

Students will complete WS 3.5

In Class

WS 3.5

Reading

3.3 up to “Interactive Programs and Scanner Objects

Homework

SC 3.19–21

3.06

Lesson 3.06

Interactive Programs & Scanner Objects

Objectives

Students will write programs that accept user input using a scanner object.

Assessments

Students will complete problems.

In Class

SC 3.24–26 E 3.12,14,15

Reading

3.3 “Interactive Programming” and “Sample Interactive Program

Homework

Outline ch 3 (omit 3.4)

3.07

Lesson 3.07

Pokémon Battle Programming Project

Objectives

Students will write a program that requests user input and returns data.

Assessments

Students will write a program that calculates damage done to Pokémon in a battle.

In Class

WS 3.7 LP Battle

Reading

Homework

Summarize notes since last exam

3.08

Lesson 3.08

Finding & Fixing Errors

Objectives

Students will find errors and correct their previously submitted homework and classwork assignment.

Assessments

Students will re-submit all homework assignments with corrected answers.

In Class

Fix homework webmaker.org

Reading

Homework

SC 4.1–4

3.09

Lesson 3.09

Relational Operators & if/else

Objectives

Students will be able to evaluate relational expressions, predict and trace the flow of an if statement.

Assessments

Students will evaluate relational expressions and practice correct if statement syntax during a game of grudgeball.

In Class

Operator Precedence Grudgeball

Reading

4.1 up to “Nested If/Else Statements

Homework

SC 4.7–9 E 4.1–2

3.10

Lesson 3.10

Nested if/else Statements

Objectives

Students will will be able to choose which if statements to use for different problems Students will use correct syntax for the different if statements.

Assessments

Students will teach a mini-lesson on sequential or nested if statements. Students will submit several questions.

In Class

WS 3.10 Teach mini-lessons SC 4.5–6 E 4.3

Reading

4.1 “Nested If/Else” and “Flow of Control

Homework

EX 4.4–5

3.11

Lesson 3.11

Reducing Redundancy

Objectives

Students will simplify code and reduce redundancy by factoring if/else statements and testing multiple conditions simultaneously.

Assessments

Students will complete a class competition.

In Class

Refactoring competition

Reading

4.1, “Factoring If/Else Statements” and “Testing Multiple Conditions

Homework

Outline ch 4 (omit 4.4, 4.5)

3.12

Lesson 3.12

Cumulative Algorithms

Objectives

Students will find and correct syntax errors in conditional cumulative algorithms.

Assessments

Students will write, modify, and correct programs written by others.

In Class

Tally code on board Collaborative Programming Exercise WS 3.12

Reading

4.2

Homework

PP 4.2

3.13

Lesson 3.13

while Loops

Objectives

Students will trace while loops to predict (1) the number of times the body executes and (2) the output of the code. Students will be able to differentiate between while loops, if statements, and for loops.

Assessments

Students will complete questions.

In Class

SC 5.1–4 E 5.2 WS 3.13

Reading

5.1 (skip “Do/While Loops”)

Homework

EX 5.2

3.14

Lesson 3.14

Random Numbers

Objectives

Students will be able to write expressions that generate a random integer between any two values.

Assessments

Students will complete questions.

In Class

SC 5.5–7 E 5.4–5

Reading

5.1 “Random Numbers

Homework

PP 5.1

3.15

Lesson 3.15

Fencepost & Sentinel Loops

Objectives

Students will be able to describe when to use fencepost and sentinel loops. Students will use proper syntax to construct these control structures.

Assessments

Students will teach a mini-lesson explaining the relationship between parameters and values stored in memory.

In Class

WS 3.15 Teach mini-lessons

Reading

5.2

Homework

EX 5.6,8

3.16.1

Lesson 3.16

Boolean Logic (Day 1)

Objectives

Students will work in pairs to write a game that plays Rock Paper Scissors.

Assessments

Students will submit a program at the end of 2 or 3 class periods.

In Class

SC 5.27, 5.29 WS 3.16 (RPS, Pig) DeMorgan’s Law Poster 3.16.1 Poster 3.16.2

Reading

5.3

Homework

Outline ch 5 (through 5.3)

3.16.2

Lesson 3.16

Boolean Logic (Day 2)

3.17

Lesson 3.17

Finding & Fixing Errors

Objectives

Students will find errors in their returned homework assignments, and correct their code.

Assessments

Students will re-submit all homework assignments with corrected answers.

In Class

Fix homework

Reading

Homework

Submit questions for review

3.18.1

Lesson 3.18

Consumer Review Lab (Day 1)

Objectives

Students will complete a long-form lab, using string literals, static methods, if statements, while loops, algorithms, and the String class.

Assessments

Students will complete the College Board’s AP CS A Consumer Review Lab. Students will answer end of activty Check your understanding and complete Open-ended activity.

In Class

Lab: Consumer Review Lab Consumer Review Lab Activity 1

Reading

Review ch 3–5

Homework

3.18.2

Lesson 3.18

Consumer Review Lab (Day 2)

Objectives

Assessments

In Class

Consumer Review Lab Activity 2

Reading

Homework

3.18.3

Lesson 3.18

Consumer Review Lab (Day 3)

Objectives

Assessments

In Class

Consumer Review Lab Activity 3

Reading

Homework

3.18.4

Lesson 3.18

Consumer Review Lab (Day 4)

Objectives

Assessments

In Class

Consumer Review Lab Activity 5

Reading

Homework

3.18.5

Lesson 3.18

Consumer Review Lab (Day 5)

Objectives

Assessments

In Class

Consumer Review Lab Activity 5

Reading

Homework

3.18.6

Lesson 3.18

Consumer Review Lab (Day 6)

Objectives

Assessments

In Class

Consumer Review Lab Activity 5 (day 2)

Reading

Homework

3.18a

Lesson 3.18a

Alternative Project - Calculator Project

Objectives

Students will conduct user-centered research, plan and create, and test, evaluate, and share the end product.

Assessments

Students will submit project for end of Unit 3 assessment.

In Class

Students are expected to work on project in class.

Reading

Students are expected to conduct research

Homework

Continue working on project.

3.18b

Lesson 3.18b

Alternative Project - Frac Calc

In Class

Frac Calc

3.19

Lesson 3.19

Review

Objectives

Students will identify weaknesses in their Unit 3 knowledge.

Assessments

Students will create a personalized list of review topics to guide tonight’s study session.

In Class

Review questions WS 3.18 Practice Test

Reading

Homework

Study

3.99

Unit 3 Test

Advanced Data & Control Flow

Guide

Test 2 Guide

In Class

Test 2 Section I Test 2 Section II

Abbreviations

  • WS — Worksheet

  • SC — Self-Check problem (in the textbook)

  • EX — Exercise (in the textbook)

  • PP — Programming Project (in the textbook)